By
Roland Betancourt
With the inauguration of Lady Gaga’s ARTPOP project, we could begin by going through the usual litany of complaints about its potential shortcomings: for example, criticizing any collaboration with Marina Abramović as overwrought and outdated – after all, Abramović isn’t necessarily cutting-edge, avant-garde, or whatever inadequate term we might want to use. And this complaint is a valid one: if Gaga is attempting to bridge some sort of gap between Art and Pop, to insert art into pop, rather than just pop into art, shouldn’t this process involve artists that are not just vibrant in pop-culture like Abramović, but who also have a force of their own within art circles beyond the grasp of a blockbuster retrospective. That being said: where are other great clichés, such as Matthew Barney, Gerhard Richter, Linda Benglis, and, yes, even Damien Hirst?
Nevertheless, in the end the specifics
of these artists – their inclusion or exclusion – are ancillary to this project,
precisely because here the well-known artist functions as a sort of relic: that
is, as some little scrap of wood or bone that, while lending validity and agency
to the entire system, is actually negligible; the reliquary is what truly
serves as the generator of meaning – for without it how would a worshipper even
know that the relic is indeed a relic (miracles not withstanding)? I set up
this bad metaphor only to point out that in a project such as ARTPOP what really comes to bear serious
weight is not what constitutes art (or rather who), but rather what constitutes
pop.
Often times, it seems that discussions
on popular culture (or, quite simply, pop) treat pop as a monolithic
phenomenon. With this, I am not trying to say that pop is often seen as some
sort colonized, orientalist frontier with prescribed characteristics and common
trends. Instead, I am more concerned with pop’s amorphous character and –
mainly – with its anachronistic, outdated construction. The pop that was in
Andy Warhol’s art is not the pop that is now in Lady Gaga. While the two may at
times share common critical terms and keywords, these two entities are
infinitely diverse and the definitions and connotations of such terms and
keywords have radically changed.
Therefore, it is necessary for us to
stop and ask: what is the location of pop? Or, perhaps even more broadly: what
is popular culture today?
Taking Gaga as a route for this
analysis, we can begin with a crucial observation regarding what exactly
constitutes the medium of pop beyond its amorphous definition as encompassing
all visual and material culture that is popular or in the public domain. Now, I
am going to say something that will not surprise anyone, the banality of which may
perhaps make one cringe: looking at Gaga’s past and current work (including what
little there is of ARTPOP today), it
seems to me that what constitutes as pop for Gaga is fandom. Pop is the
holistic experience of the fan. So when “Applause” came out, with its blatant embrace
of this banal fact, it may have caused many to roll their eyes. Nevertheless, if
we take this banality seriously, we come across a whole pop phenomenology that has been left unaddressed by most projects
dealing with Gaga’s work.
What then is the experience of the fan (if we consider the phenomenon comparatively
across a variety of interrelated sources), and how has the medium of popular
culture presented itself as a unified entity within the work of Gaga and her
peers?
Here, in Part I of this inquiry, I wish
to consider the medium of pop: the smartphone, and by extension the tablet and
other mobile digital devices. The experience of the fan unfolds primarily in
movement and circulation through mobile media. It is the method of the
navigator: the incessant movement through space and time, consuming and
representing images, clips, and laconic texts as one goes about. This is the
domain of Instagram, Twitter, Vine, Facebook, and Tumblr. But it is not the
domain of those who use these media periodically, for instance only when
something pops up on their Facebook feed or when something goes completely
viral. Rather, this is the kingdom of those who fervently filter their pics onto
Instagram, tweet their celebrities, create seven-second videos, and make gifs
of their favorite YouTubers. This is the location of pop, this is the kingdom.
It is a thriving underworld of videos and quasi-celebrities that exist right at
the brink of virality.
Katy Perry has been one of the artists
who has best seized this site, particularly in her “Roar” lyric video, which is
constructed as a first-person perspective of an iPhone 5 chat experience. The
video begins with the familiar ring of the iPhone, and positions the viewer
from the perspective of Katy Perry as she unplugs her phone and begins chatting.
The video then follows her through a series of private and public spaces, and
all the while the chat stops and resumes throughout her day – the movement of
time being articulated by the phone’s clock.
This first-person perspective has been Apple’s
consistent advertising trope for the iPad since its inception. As I have
discussed elsewhere, the first-person sensual experience
was the key selling point in the first iPad’s advertising campaign. The campaign’s
advertisements all featured casually dressed bodies utilizing the iPad in a
variety of manners that featured its various tools and features. In typical
Apple fashion, the iPad ads would often be displayed serially, thus conveying
the gamut of possibilities offered by the new tablet technology – along with
its new requisite gestures (pinching, swiping, scrolling). These bodies were
headless, which allowed for the ad’s viewers to place themselves in the
position of the user – as if already playing with their new gadget in their
encounter with the image.
During this initial campaign, I
encountered an iPad (1) ad with the phrase “iHomeless” scribbled on it over a
subway stop in Chelsea, NYC. This piece of graffiti plays with the distinctive
“i”, (a linguistic shifter), in Apple iTechnology branding – the “i” that
advocates the very personalization of experience that the iPad ad conveys. This
scribbling on an advertisement for the latest gadget is a poignant reminder of
poverty in light of excessive consumer consumption and commodity fetishes —
particularly in a city like New York. However, it also demonstrates the
Apple brand and its technologies as a locus for image-based socio-political
activism. This, for example, was quite evident in the immediate aftermath of the
invasion of Iraq and the Abu Ghraib Scandal, when a series of viral posters
emerged that bore the images of Abu Ghraib and soldiers, stylized in such a way
to mimic the popular color-and-silhouette iPod ads. The iRaq posters, as they
were called, were interspersed among the Apple advertisement campaign as a form
of viral resistance, a tactic that paralleled Apple’s own strategies.
The Katy Perry video operates on the same
order, deploying Apple’s advertising strategy for the iPad, which in a sense
has become synonymous with the experience of mobile technologies. Additionally,
its continued existence as a common image throughout cityscapes has enhanced
this trope as a popular image. But here, the image is not merely
representational of an iconic feature, person, or object. Instead, these images
are iconic representations of an experience, of the habitus of mobile technologies – emblems of the phenomenology of
pop.
In 2010, M.I.A. deployed a similar
approach in her “XXXO” music video, which presented her image utilizing a
MySpace aesthetic – featuring glimmering .gifs of roses and Arabic, reminiscent
of the images that thrived during the height of MySpace, a phenomenon that
faded (except perhaps on forums) after the rise and takeover of Facebook’s
dogmatic architecture – and which also faded along with the .gif until its
recent re-emergence.
The video features a mise-en-abyme
of M.I.A. singing as a YouTube video floating throughout this utopic space. It
stresses the MySpace connection at the end with its closing .gif that reads
“Thank you for adding me,” which was a common custom on MySpace.
However,
unlike Katy Perry’s “Roar,” M.I.A. opted for an aesthetic approach to the
social networking site – akin to the short-lived Seapunk trend – rather than
deploying its equally iconic habitus.
In Perry’s video, the lyrics unfold
through the interchange of the chat and through the mediated use of emojis –
the direct descendant of the emoticon; the musicality of the score is
articulated through the emojis’ pulsations, repetitions, and ancillary emojis
(such as the combination of the lion, megaphone, and explosion to signify the
extended “roooooooooooar”). Note, however, that the chat is not the iPhone’s
iconic native chat app, but rather speaks to the rise of supplementary chat
apps, such as Snapchat and WhatsApp, an issue usefully explored by Parmy Olson on Forbes. As such, Katy Perry’s video offers an
insightful reflection on what precisely is the medium of pop today and how pop
articulates itself. This has always been Katy Perry’s strong point: her ability
to actively respond to pop culture on its own contemporary terms, and thereby
capture the reality of a fan-based habitus.
The depiction of the iOS particularly
stresses this point. On the one hand, it features the standard elements of the
iPhone iOS’s top bar with the signal meter, carrier, connection quality, time,
and battery meter on the light-blue (from left to right). The video’s designers
have paid close attention to these elements. For example, the battery meter
also goes down as the day goes by – the conversation starting and ending at
different points throughout the day. Her battery dramatically goes down
following moments when she does not have a charger handy – i.e. when she is at
the gym or in the car. Also note that the carrier is KT&P – a riff on
AT&T, which for a long time served as the exclusive iPhone carrier. But
perhaps even more fascinating is the fact that while at home or at the gym she
is connected to a WiFi network, while in the car the connectivity switches over
to “PSM,” standing for her upcoming album Prism
from which the single derives – and then goes back to WiFi when she returns
home. Finally, notice that the proportions of the video match the 4” display
proportions of the iPhone 5 (particularly evident when full screened), a
feature that looks odd when viewing the video on the iPhone 4S, for example.
![]() |
| iPhone 5 view |
![]() |
| iPhone 42 view |
While we could easily dismiss these as
fillers, the care with which the designers of the video approached these
elements is worth acknowledging and considering as either implicit or explicit
indicators of Katy Perry’s role in the construction of a discursive space
enabled by the “Roar” chat app. Here, the artist is put in the place of the
network – that is, the immaterial medium of discursive unity and connection –
while the signal strength and connection indicate a local network or the album
itself as the quality of the connection. This indicates that Katy Perry herself
is the wider system of connectivity, while her album Prism serves merely as one of a variety of connectivity strengths
or options – let’s consider PSM the LTE of the Katy Perry network, the newest,
fastest, and most advanced iteration of networked connectivity. Here Katy Perry
has discretely, but quite articulately, captured the experience of the fan as
an entity that is not singular, but always caught within a larger sphere of
discourse. The contemporary pop artist operates as a carrier for that conversation
with each successive project or album reflecting changes and improvements of
technological prowess and connective quality.
Following the video’s release, there
has been some controversy regarding its originality – criticized as being
ripped off from Dillon Francis’s official music video for “Messages (ft. Simon
Lord).”
Here we encounter one of the biggest arguments in pop fandom: the
question of originality and rip-offs. We’ve heard it with Madonna and Gaga, for
example, and it is perhaps one of the most detrimental discussions out there
for the consideration of popular culture. The Dillon Francis video is a perfect
example of this, because while it did come first, it does not feature a careful
or concerted understanding of the iPhone as a specific technology.
The video does not try to emulate the
experience of the iPhone, as made evident by the opening shots where the
credits are presented as an iPhone badge alert, with the iPhone’s installation
progress bar below and moving emojis in the background. The badge is out of
proportion and forced, and the status bar and emojis are elements that you
would never see on the home screen. This is not to say that a successful video
need replicate exactly the iOS in some banal trope of medium-specificity;
however, what this demonstrates is the fact that this video – like the M.I.A.
video – is approaching the medium only from an aesthetic or stylistic
standpoint, and does not desire to deploy existing iconographies and image
systems for generating meaning. It is a song entitled “Messages,” so the artist
here decided to make a video that alludes to elements of messaging systems – it
is quite an overly literal approach.
Furthermore, the video does little to
postulate a non-native or specific chat app, deploying the Apple chat bubbles
in an abstracted iPhone space that does not even have a control bar for the
chat application – and the battery meter above it stays at a steady 62%
throughout. In as much as the Katy Perry video consistently demonstrates an
overarching logic to its design, this video, on the other hand, consistently demonstrates
a loose deployment of the iPhone trope in its lack of attention to detail. This
is not to say that this video is necessarily lesser, but rather that its goals
are wholly different, and that it does not achieve the cohesive unity and
complexity that the Katy Perry lyric video achieves within this context. The
fact that one preceded the other has nothing to do with it: pop
does not thrive on originality. Originality is not excluded, but it is
certainly not configured in terms of what came first or is more unique.
The fact that the Katy Perry video opts
for an ancillary app, which have emerged as a way of tailoring the experience
of mobile discourse to the needs of its users outside the dogmatic purview of
Apple’s design and control, serves as a perfect
emblem of fandom as a collective and
niche experience outside the purview of the established authorized forces or
powers. Nevertheless, like an app, fandom strives symbiotically among
other adjacent and overlapping systems, such as an iPhone or Android’s iOS. To
be a fan means to adopt the logic and strategies of a system in order to
produce operations and tactics within those systems – and thereby enable
generative, creative space. This is the core drive of fan forums, chat groups,
and fan fiction sites. If you are writing fan fiction, you don’t change the
canon of events that happened on Star
Trek or Game of Thrones; instead,
you play with the things that are given to produce narratives that can overlap
without detracting. The non-native app – beyond avoiding any copyright issues –
here operates as a representation of the conditions of being a fan, and the
subcultural articulations of this practice. In this one video, Katy Perry has
captured the fan experience better than perhaps any other pop star out there.
Meanwhile, Lady Gaga’s “Applause”
attempts to do the exact same thing, as I have argued here previously, yet she has opted to represent these issues
aesthetically (much like M.I.A. did) by using the drag performance at Micky’s
as another analogous site of subcultural resistance. While Gaga manifests this
issue through a literalized sense of alterity (not to mention the overly
literal quality of her lyrics), Katy Perry deploys the uncanniness of the app
to manifest the phenomenological reality of the fans. While Gaga’s “Applause”
campaign has revolved around a desire for the fans to stop the fan wars and
just dance, Katy Perry suggests that the fan wars are precisely what constitute fandom. Fans argue:
they ship their OTPs, they slash together their favorite characters, and they
bicker among one another. After all, the lyric video’s proliferation in recent
history (although a deeper history may be articulated) is tied directly to fan-produced
video – and Katy Perry was one of the earliest pop stars to champion the lyric
video with “Teenage Dream”. While we can acknowledge and admire
Gaga’s utopic postulation of a non-logocentric, post-critical mode of fandom –
we need to acknowledge the critical strengths and weaknesses of this approach.
Katy Perry’s video may seem terribly
banal to anyone around my age (26 years old), but it is precisely because of
its banality that it operates perfectly.
Author bio:
Roland Betancourt is a doctoral
candidate in the History of Art Department at Yale University writing a
dissertation entitled, “The Proleptic Image: An Investigation of the Medium in
Byzantium.” In April 2012, he co-chaired a major symposium at Yale entitled Byzantium/Modernism
on the mutually generative collision of Byzantium and Modernism. In
addition to various other projects, he is currently editing a special volume of
the journal postmedieval entitled, “Imagined Encounters:
Historiographies for a New World,” which asks scholars to suspend disbelief and
create cross-temporal analyses using artworks and theories from different
historical spaces.
Click here to follow Gaga Stigmata on Twitter.
Click here to “like” Gaga Stigmata on Facebook.












No comments:
Post a Comment
Note: Only a member of this blog may post a comment.